Außerdem liefern wir dir die erste Klassenerweiterung! Zunächst kommt Haru in den Genuss neuer Skills. Die Quest dafür kannst du ab Level zur soul worker ist ein anfangs nicht leicht aber mit Viel geduld und gute freunde kann mann alles schaffen z.b beim leveln von 54 auf 55 kann. auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch.
SoulWorkerdie Rolle eines solchen SoulWorker, müssen ihre Kräfte dabei aber erst entdecken und entfesseln. Je nach gewähltem Charakter (4 Klassen. Klasse: Kitarist (Nahkampf/Fernkampf; Support). Waffe: E-Kitara. Emotion: Jammer. Das Küken der SoulWorker ist genauso verletzlich wie. Das erfolgreiche Anime Action-MMO SoulWorker von Gameforge und Entwickler SoulWorker: Klassenerweiterung für Erwin Arclight ist da.
Soulworker Klassen Navigation menu Video[Soulworker] 9th Soulworker, Lee Nabi – Teaser trailer
Online Casa Doe Erfahrung ohne einzahlung echtgeld bonus das Freispiel soll zudem eine. - Guide zu den Charakteren und ihren FähigkeitenDie Installation des Spiels ist aber ganz einfach.
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Arguably what makes Lily self sustainable when soloing, though still very crit reliant to even be able to steal enough HP back.
Summons the Grim Reaper some ways ahead of you to pull enemies within a certain radius towards it. Good crowd control and SA destruction capability, though you have to take into account the cast time.
Increases the range of the Grim Reaper's pull dramatically at max Lvl. Throw your scythe forward like a boomerang, pulling enemies in a straight line towards you.
Good as minor crowd control. Considerable damage if all hits connect, but this rarely happens against bosses. Take this if you wanna keep the boomerang crowd control effect from Death Grinder, but with higher damage and a slightly wider range of effect.
Same downside as stated above. Take this if you wanna summon a short Damage over Time whirlwind when your scythe reaches max range. The boomerang crowd control effect will be removed so take this extension at your own discretion.
Summon the Grim Reaper on top of you, which pulls nearby enemies towards you in a small radius while spinning it's scythe, damaging them.
Range increases per Lvl. Increases the damage of the additional attack after the spin significantly, while adding a forward straight line damage wave to [RMB].
Enter a frenzied slashing stance and spam [LMB] to continuously slice enemies in a wide area in front of you. You cannot move while in this state, and can only exit the stance by either finishing the combo early with [RMB], dodging, or until the timer runs out which also finishes with [RMB] on it's own.
Adds a Defense Ignore effect to the skill, which affects other skills which are still on the field like Death Tornado.
Would recommend this over the other extension. Lily already has very high Critical Rate with her Party buff skill not to mention gear as well but that's a whole topic on it's own.
Take the other extension for long-term benefits. Summons the Grim Reaper to launch enemies on the ground into the air, doing moderate damage and SA destruction.
Max it if you have spare SP. One of the main reasons people play Lily or want Lily in their parties. Obviously max this unless you wanna get kicked from parties lmao,.
Spawns a tornado which attacks surrounding enemies while lifting them up. Very powerful if all hits connect. Usually combo-ed with Big Plastica's golden balls for maximum DPS just spam the goddamn tornado , though you would need to refill SG using consumables unlike Haru's ez mode called Blow Up.
Death Tornado now follows the enemy slowly while dealing slightly more damage per tick, though I have no idea which enemy it follows while in a group of enemies.
May sometimes bug and float away from bosses randomly bugged for me when fighting Enoch. Still better to take this than the other extension.
Death Tornado's area is definitely widened, but not in a way you'd expect. The tornado now moves left to right while progressively moving forward, which means overall less DPS on a single target.
Please do not ever take this, unless you like to intentionally nerf your own damage. Summon the Grim Reaper to attack along with you, smashing the ground and causing 3 shock waves to appear, splitting up in a cone-shaped area ahead of you.
This deals very high damage if all 3 shock waves hit your target, but standing too close to your target has the opposite effect, so position accordingly.
Pulls enemies ahead of you in a moderately large area, summons a guillotine, then pushes the enemies towards it, dealing insane burst damage.
Has a relatively small area of effect, so make sure your target cannot move before using. You're invincible during the entire animation.
Side note: not sure if it's just me, but if you haven't maxed this skill, the damage seems to take forever to apply, since the guillotine seems to drop way slower.
Spins around with the scythe creating a pseudo-tornado while gradually landing. High damage skill but also has a long cast time. Enter an offensive stance.
Ends with a final strike when the timer runs out or if you dodge cancel. Skill build: Erwin Arclight. While on the ground, throws a proximity mine which slows enemies caught in the explosion when activated.
While in the air, shoots 3 explosive bullets, applying Stun to enemies caught in the blast. While running, fire a single shot forward which damages enemies in a relatively wide area.
Casts much faster than the standard dash attack and thus makes you less vulnerable when using it. Arguably the core stat of Erwin's survivability.
Once you max this, you'll start seeing a lot of attacks on you missing doing half damage. Though unreliable, it can sometimes save your ass when in a tight spot.
Does a somersault kick to launch enemies into the air. Low damage on it's own, but it's meant to set up for the extension anyway.
Shoot an energy bullet forward. Weak damage so wouldn't recommend. Enters a firing stance right after the kick. Hold [LMB] to continuously shoot enemies in front within a short range.
Erwin will fire a final shot either once the timer runs out, or you release [LMB]. Cannot move while in this stance, but can be dodge cancelled.
Staple skill for Erwin until lategame. Fire a volley of shots ahead. Can move while using this skill, but damage is really low and is useless as filler since it costs too much SG for its damage.
Slam into enemies a short distance ahead and shoot them point blank. Low damage like Rapid Fire, and similarly costs too much SG for its damage.
Shots from Gun Combination now pierce enemies though still at a short range. Not worth the cost.
An escape manoeuvre where Erwin dashes backwards relative to where he's facing, while doing light damage on his starting position. I recommend holding off on maxing it for the extensions till Advancement arrives.
Leaves a smoke screen circular AoE at Erwin's starting position, slowing enemies who step into it, which lasts for 3 seconds. The timer is refreshed if they remain in the area of effect.
Enter a firing stance and continuously fire bullets towards wherever your reticle is aiming at by holding [LMB]. Stance ends when either the timer runs out, or if you release [LMB].
Scales with attack speed just like Sky High-Aerial Shots. Bullets do pierce enemies though I'm unsure how many or how far the piercing applies.
You cannot move while in this stance, but can dodge cancel it. Changes Focus Shot such that an additional shot will be fired when the stance ends.
The additional shot will expand on impact with an enemy to stun enemies within a spherical range. Stun duration increases per Lvl. Imo not as useful as the other extension.
Similar to Paralyzing Shot, but instead of a Stun effect, the bullet will pull enemies towards it after hitting an enemy.
Pull range increases per Lvl. Arguably the only crowd control skill Erwin has, so I would definitely recommend this extension.
You can choose to tap [LMB] during focus shot to immediately fire off the Black Hole instead of firing a volley of bullets first. Move forward quickly while shooting your pistols like you're breakdancing or something.
Deals damage to surrounding enemies, though at a relatively short range. Generally deals rather low damage since you will rarely land all your shots on a single target.
Only Lvl 1 it if you want to use it in your combo, otherwise not SG-efficient. Transform your pistols into a sniper rifle to fire a very powerful shot that pierces enemies in a straight line.
Begin charging your shot by holding down the skill key, and release to fire. Damage is determined by how many levels you've charged, up to 3 levels.
Even though it's a sniper shot, the range isn't as far as you think, so don't go running to the other end of the map and expect your shot to land on target.
This is what makes Guided Shot so powerful. A must take for sure. Transforms your pistols into a grenade launcher to fire a shot which travels in an arc, dealing damage in a mid-sized area.
Erwin "carpet bombs" a diamond-shaped area in front of him with his weapon s to inflict small damage and a negligible Damage over Time debuff, but with very high SA destruction values.
Do take note of the cast time if you wanna use it though. I recommend holding off on maxing it till Advancement arrives. Pretty useless before it's maxed along with it's extension so don't waste your SG casting this prior to that.
Very useful in maintaining Erwin's SG especially when spamming skills, so definitely a must have. Allows Erwin to take a hell lot of punishment that even Jin would be ashamed of outside of his Shield party buff Fusion Armor.
SG cost is reduced significantly from 5 to 3 SG when maxed. Do be mindful though, that Evasion in this game only means halving the damage taken, not completely.
Briefly spawn loads of guns on your body to begin bombarding the area where the reticle is facing within 10 meters, while pushing enemies back.
Deals very high damage if most of the bombardment hits. You are invincible throughout the entire animation, which lasts rather long so you can use it as an iframe if you wish.
Also affected by attack speed. A user-friendly marketplace also offers a chance to trade for armor, weapons and also special cards that offer strengthening magic.
Latest Articles. Poorna Shankar - Jul 21, AM 0. Jul 15, AM 0. Dec 13, AM 0. Oct 29, AM 0. SoulWorker Forums. Sie agiert mit einem gewaltigen Schwert, das sie mal mit einer, mal beiden Händen führt, eben je nach Attacke.
Damit führt sie eine mächtige Combo aus. Damit beschwört sie eben den namensgebenden Regen herauf, so dass Dutzende Energieklingen auf die Gegner niederprasseln.
Erwin ist nicht nur ein Charmeur, sondern auch sehr geübt im Umgang mit seinen zwei Revolvern. I tried reviving my haru complete with item mall fashions but gave up at level 47, her ulti is a bit disappointing.
Her sonic blade is strong but cooldown is 15sec or 20sec i think? I also gave up on my stella after buying fashion items because loli but stuck at 45, her ulti makes me cry.
Now I am on my third attempt with lily since I erased my level 35, trying to love her as much as I can I might be missing something that makes her great to some players.
I know her ulti is worst but perhaps maybe I find Iris to be toooo slow, though she is really nice. Haru is waaaay smoother and more fun for me.
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